![]() ![]() In FPR, you can choose from a huge list of personality traits, control the amount of times they'll go for any move by selecting a percentage, and even decide the sequence in which they perform moves. ![]() It's not like the 2K series where you get a handful of generic sliders that you can move back and forth, which seem to have very little actual impact on how the AI plays anyway. They usually just customize wrestlers and then watch simmed matches. The game only has a small cult following, and I'd say the majority of the hardcore fans don't even play the game. The main appeal of Fire Pro Returns is the insanely deep CPU logic customization. What were the older fire pro games like? I've always heard so much praise, but never understood the appeal watching gameplay videos. ![]()
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